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So... uhhh...

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Me and a bro were playing in Ghosts Mosh yesterday, just fooling around and having fun, and then this idea came to mind. I shared it with him and he was like "Bro, honestly that sounds like a bomb idea. You should share that ish around!"


Sure it won't get implemented because the game was already released, but you never know, if you can add a DLC weapon maybe you can add a perk?

 

That was the idea. A perk. A perk that costs 5 points just like Deadeye, but grants you the ability to earn progress towards your weapon camos if an enemy picks up your gun and uses it. For example, you die and you drop a Honey Badger. A friendly/enemy proceeds to pick it up and subsequently gets a rescue and two point-blanks before he dies. At the end of the game those two kills get added to the total needed for your camos. I would call it "Helping Hand" or "Assistance" or something.

 

It would definitely fit into the Elite perk category. It's one of those fun random perks like Gambler. It wouldn't be a bad addition either, considering it is rare for someone to pick up your weapon, it costs FIVE points, and some camo challenges just take way too long. I'm working on the FP6 right now. It needs 120 point-blanks. I know it is a shotgun but DAMN. Do you know how often you get point-blanks in this game IW? Do you? Not too often, with any gun. You die so quick you can't even get close.

 

Criticism? And please no blind negativity without actually considering its implementation. This is in no way a game-breaker. Just a fun idea.


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