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Re: Ghosts suffers from the worst thing possible.

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It should not take 300-500 ms for the game engine to process bullet registration but it does. On split screen, lan, and internet. Bad ping to host only magnifies the issue. It really needs addressed if the game is to maintain legitimacy. Hit registration does not seem any better than previous games. It's the processing time the game engine takes to send information to opponent that a hit was incurred that has increased.


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