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Re: What are the "crutch" aspects of the game (in terms of perks, weapons, etc).

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thebiindsniper wrote:

 

SMGs and ARs have their strengths and weakness, which makes them balanced.


SMGs - They excel at close range and are good for mid range, but they lack in strength at long range compared to ARs, LMGs, Snipers, and Marksman Rifles.

 

ARs - Good for all ranges, but they don't excel at close range compared to SMGs and shotguns and long range compared to snipers and marksman rifles.

 

See how I can disagree AND provide reasons why?

 

~RUGGED SAVIOR

I'm an LMG user and on the rare occasions I run out of ammo and have to use a picked up AR as a spare... I drop people a lot quicker at every range...

 

Not worried about it, but that doesn't seem very well balanced to me...


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