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Re: Stuff that Infinity Ward should keep, add, and throw out

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@ r8edtripx ...

 

I'm sorry to inform you that you definitely do not have the concept of "tactic" down. Granted, everyone comes up with their own "tactics," you still don't use the term correctly.

 

According to dictionary.com, the appropriate definition for the word "tactic" that applies here is the following:

 

"aplan,procedure,orexpedientforpromotingadesiredendorresult"

Deciding that your are going to run from point J to point H and kill the two red dots along the way qualifies as a tactic by the slimmest of margins. On the other hand, there are run & gun guys out there that decide they are going to get across the map, flank the sniper, then duck back out of sight to plot out a new target and tactic to take out that target or multiple targets. In developing such a tactic, the "tactical" player may opt to NOT kill any other opponents while enroute to the ultimate target.
I know. In your book such a tactic is "stupid."
But such an opinion demonstrates extreme short-sightedness. When you watch the "Replacer" videos and commercials, pay attention. Are the Replacers replacing teen-aged boys drooling over some cheerleader in math class? Are the Replacers replacing little girls having a Barbie doll tea?
Back when MW3 was being advertised, were any of the actors pretending to be on a battlefield muscle-bound atheletes pumping the X button while at the gym?
The answer to all those questions is "no."
The reason the answer is "no" is quite simple to a person of reasonable intelligence: Call of Duty games are marketed to middle-aged men that are not exactly in the greatest physical shape.
That means that TA did not think things through well enough when they came up with BO2. BO2 is a game of physical skill and that's it. Nothing else. If you have a lot of physical agility, you do well. You don't need to rely upon critical thought, patience, and skill of mind. The game was designed for ADHD eight year olds ... and marketed to 40 year olds.
It really is that simple.
And that is why so many long-time players, players that were around well before MW2, have been so disappointed with BO2. We need a game that allows us to use physical skill, yes, but not non-stop. We plan out our rapid engagements, those situations where we take on three or four other players within a 20 or 30 second exchange (or less) but we can avoid those exchanges when the environment is not to our advantage.
That's being tactical. Deciding when you have the advantage and avoiding the engagement when you don't. That's skill of mind, see?
When the game is non-stop engagements, only physical agility can get you through the battle. And, frankly, you can laugh about it all you want, but the bulk of the community - and I mean 95% of the community - does not have the physical agility required to do as well with BO2 as they have in previous CODs.
The game has to be balanced between physical and mental skill. BO2 was grossly weighted toward physical skill.
@ DSDDE ... dude, your idea for the UAV is the best I have seen so far, bar none!

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