Make Ghosts focused on gunplay like cod4 rather than killstreak clusterfuck (BO2).
-Killstreaks should be relatively weak in terms of lethal killing power. The highest streaks should be at about 11 kills or 1100 scorestreak. This is because this will lead to reduced spawn killing by streaks and a better gameplay flow overall.
-Streaks should be relatively easy to acquire. You should be able to get UAV from a 3 killstreak. In BO2 it takes 5 kills in TDM to get a UAV. This makes the gameplay too dull. Easier streaks means that weaker players can also still provide support for their team.
-There should be 1 strike package like there is in BO2. Support strike package lead to stealth bomber and EMP spam.
-Your own AI controlled streaks should not damage you. There are so many games where a guy's own swarm kills him. Your own player controlled streaks should still damage you though.
- Most streaks should carry 1 set of flares. This is to reduce the amount of people shooting them down constantly, but still makes them possible for a single player to take down by themselves as you spawn with 2 stingers.
-Capture kills in Dom should be worth the same as a defend. This is so it caters to both offensive and defensive play. Caps should stay at 200 score though.
-Killstreak kills should be worth 75 if a normal kill is worth 100. This is to bring back streak chaining which makes the game more fast paced.
-However, if you get your highest streak, kills earned with this streak will not count towards your next set of streaks that life. If you earn a UAV then die, the UAV assists will not stack towards your streaks.
-Perks which counter streaks should be effective. All killstreaks should have a perk counter.