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Re: If MW3's MP7 and ACR had a child it would be the Honey Badger

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Yes but Call of Duty has always taken those factors accordingly to use for the guns damages and recoil and range and fire rate. Up until Black Ops 2 they have used realistic properties for most of the guns the overpowered ones were the only ones for some reason were the exceptions. Black Ops 2 and Ghosts pretty much haven't used these statistics for a lot of the guns. That's why many of them lack recoil where MW3 and before the guns had lots of recoil and weaknesses outside of their range except the OP ones. When ever they had a 9mm gun it would be four to five hit kill whenever and if they had a gun using 5.56 rounds it was three to five shot kill and the 7.62 and above rounds were always one to two shot kill either with lots of recoil or slow fire rates. The guns using 5.56 rounds were always average fire rates and with little to moderate recoil and if they had a fast fire rate it was moderate to high recoil while the weaker guns either had slow fire rate with no recoil or moderate fire rates with little recoil and if it had a fast fire rate it moderate to high recoil. Also everything in between 9mm and 7.62 rounds have had mixed statistics. All I am saying is they keep making guns too easy to use instead of balancing them or making them have realistic properties. All guns should have a weakness that destroys them in that specific situation whether it be fire rate or recoil or damage or range or usability and mobility.


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