Quantcast
Channel: Community: Message List
Viewing all articles
Browse latest Browse all 4942

Re: No Dedicated Servers in 3rd Largest City in the United States

$
0
0

starbuckfrack wrote:

 

Never really had rubberbanding in COD . One out of 20 games if even that. Probably more like 1 out of 50 where for example. I would get stuck in a wall for a few seconds then jump out from it. Titanfall is full of me running into walls, The "map" jumping around on my screen, getting stuck on invisible wall etc. Out of the twelve rounds I played today I was suffering from rubber banding effects. And my ping in those lobbies are a steady 55 . BTW this is one the ONE.

 

Still get shot around corners in Titanfall too.

 

On Titanfall you can physically see him skipping on the screen during his killcam. You can actually witness the player holding in place 3 or 4 times while he is running up on you.

 

Now I CANT say whether the killcams are off because mainly I dont scrutinize what happened on my end vs what happened in the killcam.

 

If they player that is hopping around is the only one thats suffering then why is it that they appear out of nowhere and kill me ? Everybody in the lobby in TF is suffering when someone else has a bad connection.

 

The game is great but this Saturday sucked for connections. I am going to go play some now at 3 in the morning.

It's hard for me to describe over an internet forum, but I think we are thinking along the same lines.

 

When lag comp over rules faulty connections (think MW3, BO2, and Ghosts) the players who would normally be rubber banding are going to look like they are running fluidly.

 

When lag comp isn't over ruling connections, you get what you are describing. A player or yourself will seem to run in place only to be "teleported" to another area that you were or weren't going, having enemies appear in front of you that weren't visible in a wide open field a split second before, etc.

 

This is going to be an ongoing issue with dedicated servers, and especially those servers that have either a higher than normal load, a lot of poor connections, or ones that are just acting up. This is the problem with an online MP only game. If the servers go out, there is ZERO things you can do with the game other than look at it.

 

In all honesty I have had worse lag issues on the ONE than I ever had on the 360. Of course the lack of players have a large effect on this, but it's still pretty bad. The skipping that you are seeing is exactly what that other player is seeing as well. These are the types of people that simply need not to play online as it ruins the experience for everyone.


Viewing all articles
Browse latest Browse all 4942

Trending Articles